A gamifikáció hatása a munkahelyi beilleszkedésre 1. rész
Abstract
In the 21 st century, the use of gamification in workplace environments has become a prominent topic. The application of (video) games is a rapidly growing industry that evolves alongside digital development and is increasingly integrated into our daily lives. New innovations, such as VR products, are constantly emerging and can be utilized (bigthing.com). The future clearly points in this direction, with many companies already adopting gamification-either in internal processes or to attract consumers. Gamification offers a new method that can address current challenges in the labor market. First, the basics of human resource management and workplace integration are reviewed. Next, generational theo - ries are discussed, as generational differences represent a major issue in the labor market, with special emphasis on Generation Z due to my own generational affiliation. In the questionnaire-based research, I used the generational groups outlined in the thesis for identifi - cation. The questions were tailored to the topic and methods found in the literature. The hypothesis-that online games help with workplace integration was confirmed, and positive feedback was received regarding gamification methods.


